good vs. evil

The Devil

In the Age of Aquarius, the proper image for the Devil (Satan) is one of Satan tied to the stake, unable to escape, burning. Yes, he is gagged. This in contrast to the Age of Pisces imagery of Satan with a top hat, Satan waiting at crossroads, Satan owning things, the Devil on a pedestal or having leashes with people at the other ends of them.

The Devil/Satan was originally like a reminder in an equation or calculation about the way dharma declined as the Kali Yuga decayed into lower and lower states. “Satan” means God’s opposition, which is not a dharmic concept. “Devil” is an early English portmanteau (they’re in fashion sometimes) of “deva” and “evil”, referring specifically to Agni and that deva’s tendency to take everything (consuming it in fire). These are not power concepts for the Age of Aquarius and the Satya Yuga.

Reject evil, embrace dharma. It’s time.

──── by Lync Dalton ────

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The Monomyth

The hero’s journey, or monomyth, is an idea extensively detailed and explored in author Joseph Campbell’s work, and notably his book The Hero with a Thousand Faces. The hero’s journey is a narrative pattern informed by a syncretic analysis of numerous myths and folk tales from all over the world. It is a foundational layer of story that generically explores how a person could become a hero.

“Hero” is an archetype. Pioneering psychiatrist Carl Jung talked a lot about archetypes, which are somewhat mysterious in nature, but they are essentially, like the hero’s journey, something like mythic templates. Unlike the hero’s journey, which is a template for a story, archetypes are usually templates for characters. But not all characters are archetypes, which have a particular kind of power that’s hard to come by. Real and fictional heroes actually both have something of this in their nature, being larger than life because of rare and particular achievements, as well being of very good character.

Deconstructing a hero within fiction too much leaves you with something less inspiring, and you usually lose the archetypal nature of the character. You’ll just have a protagonist, then, or possibly even less. They still might be referred to as the hero of the story, but they are usually not an archetypal hero.

I like archetypes a lot as a subject, in part because the more alchemy I’ve practiced, the more a doorway into their arcane mysteries has opened up to me. When I was in eleventh grade, I remember asking my English teacher if there was a list of all the archetypes I could find somewhere. He said there wasn’t one that he knew of, which was the right answer. An exhaustive list is actually probably not available, but nor are archetypes up to the discretion of the writer or audience. They are more objective than that. There’s something about them that’s like those mineral compounds that can be polished into gems. Some may still be unknown, but there are quite a few we know of, and their luster is predictable if they are pure enough.

So what happens to a hero? Campbell’s proposed monomyth contains seventeen steps, which I’ll add concise original descriptions of, according to how I’ve come to understand them after exactly the amount of alchemical work I’ve done plus the sheer amount of suffering I’ve gone through by the time I’m writing this.

The Call to Adventure
The hero is more or less a normal person at this stage, but there’s something about them, or there’s something about the world they’re in, that has the potential to explode into an incandescent adventure. Human condition, I guess you could say.
Refusal of the Call
But the hero would prefer to live some version of the life they can see all around them, thank you very much.
Supernatural Aid
Not so fast, says something genuinely abnormal. To the hero, it is possible that this stage feels very far from what they would recognize as “aid”. Maybe it feels worthwhile, and maybe it doesn’t. It can be a mentor with a certain spiritual connection, or a mysterious happening, or a mystical experience.
The Crossing of the First Threshold
The hero can’t stay where they are, doing what they probably thought they wanted to do when they were refusing the call. They have to get moving.
Belly of the Whale
The bad news is, that this endeavor isn’t going to be quite as easy as the hero probably deserves. A problem arises, and the hero faces it, more or less alone. This moment probably proves something about the hero: maybe that they’re a good person (which heroes have to be), or that they have the right idea (which is helpful for a hero), or that they have skills or potential or fortitude (which heroes have to have).
The Road of Trials
The hero has to keep moving, and alas, the way is arduous. Difficulties arise along the way, defining the adventure as a quest, as opposed to a mere travel log.
The Meeting with the Goddess
This one is rather confusing when you’re doing literary analysis, as most stories do not feature a meeting with any actual goddesses. This is a reference to finding something special. Perhaps it’s adapted from the theological theory that the manifest universe is the domain of the Goddess in a particular way. At this point, the manifest universe somehow seems to have a pinnacle to show the hero. It can be an item, a goddess, a splendid city, or something else, but it is worth seeing.
Temptation
Here is where the question “Why continue?” or “Why go anywhere else?” comes up in one way or another, but it is not wholesome in contrast to the hero’s actual destiny. Once the hero comes to realize this, the hero rejects the temptation to halt the quest, and continues on.
Atonement/Abyss
Something happens that brings up a new idea: someone or something might have a quarrel with the hero based on the hero’s history, nature, or conduct, or based on the nature of reality itself. Suddenly there is a problem that cannot be solved so directly as the prior challenges. The hero must confront something about themselves here, and understand who they the hero are, what they’ve done, and how they feel about the world, all well enough to navigate this stage.
Apotheosis
Oh good, the hero did a good job navigating the last stage! Now they’re the bigger person, compared with before. They are something larger than life, and their instincts will from now on be to do the very right thing.
The Ultimate Boon
Now the hero reaches a key objective, getting something they needed or at least wanted very much and are not entirely undeserving of.
Refusal of the Return
There is likely something on the journey or at the end of the journey that the hero doesn’t want to leave. But one thing the hero has learned is that not everything can stay exactly the same all the time. What we see here is actually usually much more like reluctance than refusal, though stories may vary. A hero at this stage can move forward if they know they’re supposed to. They just can.
The Magic Flight
The hero starts on the journey home, usually with the ultimate boon or something gained from it.
Rescue
The hero deserves help, and sometimes they really need it by now. It’s usually help from someone or something powerful, and this is where it comes in.
The Crossing of the Return Threshold
At this point the hero often returns in some way to what one could call the real world, which is at least semi-distinct from the more single-minded existence of the quest. This is where that shift occurs. The hero may be reunited with previous companions, locales, or pursuits.
Master of the Two Worlds
This is where the hero integrates back into that real world, but this time as a person who has developed new abilities, new understanding, and the right instincts. The world is lucky to have a person such as this. They have the education and life experience that faithfully following the quest offered them, and they are better for it.
Freedom to Live
Life can be good, and the hero is ready– and well-equipped– to live it. Sometimes the status quo even changes because what came before was so pivotal in the world, and part of the hero’s great reward is this: it’s a better status quo.

For real life heroes, hewing to the best in themselves can take them into and through some of these steps rather naturally, sometimes in this order, sometimes in a different order.

──── by Lync Dalton ────

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Moloch and the Bible

Moloch (or Molech) is an evil concept that’s plagued Judeo-Christian continuities for quite a long time. Usually depicted as an idol that looks like a minotaur, with a bovine head, there are accounts of people doing atrocities in the name of Moloch. These are grievous to recount, including attacks on very young children.

The word Moloch appears to be related to the word “melech” (Hebrew for king), making it somewhat euphemistic, similar to the name “Baal” being an honorific like “lord” or “master”.

One curious aspect of the tragic history involving Moloch is that in the Bible, the God of Israel repeatedly says “I did not tell you to do this”, “these were not my commands to you”, etc. when commenting on the atrocities associated with Moloch. God expresses hatred for everything to do with what is done in Moloch’s name, and quite rightly calls these abominations, but there’s something very haunting about the insistence that they were not mandated by Him, almost as if there was a misunderstanding on that point somehow.

The semiotics of the bull head may give one clue as to why that might be, considering that a sect of Israelites escaping slavery in ancient Egypt identified with a bovine deity, which they rendered as a golden calf upon their exodus from Egypt.

Something the Israelites would have associated with their main deity at that time was the series of miraculous attacks known as the plagues of Egypt. In one of these plagues, many families were said to have lost their first-born children. This story may have experienced some kind of distortion over time, and become connected with the atrocities of the bovine idol Moloch.

A seemingly more recent association of the name or honorific Moloch with the symbol of an owl may be, among other things, an esoteric hint to exercise wisdom in unpacking any Moloch lore, the owl being a symbol of wisdom.

──── by Lync Dalton ────

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Good and evil

There was a political doctrine in the 20th Century (1900s) that advocated and preserved evil in the world for the simple reason that eventually there would need to be an Apocalypse of sorts, for a short period of time, after which everything would get better. People were told in prophecies all over the world to expect that coming formula.

The doctrine could even be found in mainstream political parties in some countries.

Sometimes things fall apart and putting them back together in conscientious, inspired, and well-intentioned ways is the best humans can do for one another and themselves. Sometimes it creates necessary innovation, or just convinces us that best practices are best. That can be one of the main mechanisms of things getting better.

But promoting evil sounds circular and wrong-headed, and it is wrong. It’s a clear example of folly, and not the minor sort of folly. That’s the attitude that’s encouraged people in modern times to opine that good and evil should be or must be balanced in equal measure, seemingly on the principle that balance itself is a good or necessary thing. That is cribbed directly from fiction, one assumes. In reality, civilization routinely rejects evil, enough so that the average person can breathe and relax. The real and correct balance between good and evil is choosing and promoting the good while constantly beating back any evil and keeping the ravages of evil away from humanity and our sphere of influence.

For most of human history, people acknowledged that any evil allowed to run rampant was a state of imbalance.

The Apocalypse was almost certainly going to happen at some point (or something that felt sufficiently apocalyptic, although it wasn’t necessarily going to look like it does in the movies, and right now it looks like this, and should definitely get no worse), and technically speaking, the transition between a decaying modern world and a futuristic one could’ve gone smoothly. But humans and change, ya know?

We’re on the precipice of the futuristic world, and it is going to be one of the most inspiring times in human history if we can pull off preserving what’s good about our systems and infrastructures and building upon them in ways that will start to seem quite natural soon. Preserving human rights is fundamental on all sides. Systems and the people in them must shore up their ethics as soon as possible, or the Apocalypse will not necessarily be just a temporary hiccup, but something even worse, which would be extremely tragic.

──── by Lync Dalton ────

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The shadow

The psychic shadow is the part of a person that doesn’t grow the normal way. It grows alongside us to show us, through our fantasies or play or (to a certain extent) clues found within our personal crises, what not to do.

The shadow is not a cohesive concept along the lines of a thought form. It is the movement of certain themes through our lives, and some of our more primitive personal reactions to them.

Shadow work describes an ethical spiritual activity through which we can sublimate our shadow by expressing its themes in harmless ways. Shadow work does not involve passive aggression nor violence nor other people directly, ever. It is not magic of any kind. It is done alone, and with intent to learn and grow.

──── by Lync Dalton ────

PLEASE DONATE TO WEIRDO CAMP. Do you enjoy and/or enrich yourself with Weirdo Camp and its unique, original content? Please send a donation via Paypal (see site sidebar) or to $alchemylynx on Cash App.
Want the coolest tax deduction in the world? Donate to Terra Thesis Institute.

Starseeds

People who have been born on Earth after (or concurrently to) living lifetimes in other star systems are sometimes called starseeds or hybrid souls. Starseeds are born with a soul history, a mission that supports Earth’s spiritual Ascension, dharma, etc., and sometimes (not very often) specific status. Alien royalty from extraterrestrial civilizations have at times incarnated on Earth and maintained a certain amount of status, in a sense. The significance of this may become clear in the coming years. All off-world status is of course automatically stripped from everyone who has become evil (including excessive toxicity of character, malicious conduct, etc.), even if they still maintain the responsibilities of their missions. Alien evil is certainly not allowed to exist on Earth nor impact Earth. Aliens do not have a physical manifestation in our Solar System other than starseeds.

Contemporary starseeds were born to help get humanity through the end of the grim Kali Yuga and to help make sure the glittering Satya Yuga blooms correctly, and they have individualized missions that dovetail with that central goal. Aliens want to participate in making Earth a paradise in matter, and a lot of that is how they’ve developed into starseeds and became people with missions to do good. All galaxies will joyfully experience the Satya Yuga as soon as we manifest it here on Earth.

Starseed histories are the stories of what an individual’s personal atman (spiritual spark that can reincarnate, which is distinct from a person’s soul vehicle) has done in terms of other life that is not based on Earth. Each person who identifies as a starseed may have experienced life as many different aliens in many extraterrestrial civilizations, but may particularly identify with the star systems they experienced the most times, or for the longest duration.

There are records of aliens talking to humans and passing along specific information. A lot of it is classified, or so they say. One widely known recorded example: Egg-shaped beings that identified themselves as being from Arcturus (probably Arcturans from the planet Arcturus 2) talked to humans about a coming Moonchild incarnation over a century ago, and that communication was added to the rest of the Moonchild prophecies on record, concerning a helpful oracle appearing on Earth.

I’ve done quite a bit of research on space and extraterrestrial life, some of it original (link below). In my shamanry practice, I can do past life readings, starseed readings, detect starseed royalty and missions, and much more.

Avoid evil. Starseeds that are evil are just evil humans, despite whatever spiritual claims they may make; they had (and may still have) a chance and obligation to be good humans, just like everyone else. Humans with more Earthbound soul lineages, whom I sometimes call O.G. Vega (original genome Vega), have all incarnated with missions to do good in pivotal times such as this as well. It’s ideally supposed to be all hands on deck, pulling for humanity and civilization together.

Let’s do our missions justice.

ミ☆

──── by Lync Dalton ────

PLEASE DONATE TO WEIRDO CAMP. Do you enjoy and/or enrich yourself with Weirdo Camp and its unique, original content? Please send a donation via Paypal (see site sidebar) or to $alchemylynx on Cash App.
Want the coolest tax deduction in the world? Donate to Terra Thesis Institute.